A Review of Illumination Estimation in Augmented Reality
DOI: https://doi.org/10.62517/jbdc.202601304
Author(s)
Yang Lu1,*, Cong Lv2
Affiliation(s)
1Lecturer at Army Arms University, Nanjing, Jiangsu, China
2Staff Officer at Army Arms University, Nanjing, Jiangsu, China
*Corresponding Author
Abstract
Illumination estimation is a core component of augmented reality and the key to achieving illumination consistency in virtual-real fusion; its implementation directly governs the visual credibility of virtual objects in real scenes. Most existing studies address illumination estimation in a single dimension, and no prior survey has systematically categorized methods across the three dimensions of light intensity, shadow, and fog concentration. This survey follows three main threads—light intensity estimation, shadow estimation, and fog concentration estimation—to classify and summarize the technical routes and representative works within each dimension. Our review identifies three notable gaps: hierarchical adaptation of illumination modes, decoupled processing of shadow direction and intensity, and the rendering integration of multi-dimensional parameters. A systematic understanding of these advances and limitations provides a comprehensive technical reference for future research on illumination estimation in virtual-real fusion scenarios.
Keywords
Augmented Reality; Illumination Estimation; Light Intensity Estimation; Shadow Estimation; Fog Concentration Estimation
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