Research on the Application Effect of Virtual Reality Technology in Badminton Technique Teaching
DOI: https://doi.org/10.62517/jhet.202615109
Author(s)
Xinyi Xiong, Qiyu Chen*
Affiliation(s)
Guangzhou Sport University, Guangzhou, Guangdong, China
*Corresponding Author
Abstract
This study explores the application potential and underlying logic of virtual reality (VR) technology in badminton skill instruction. By analyzing the alignment between VR's core features (immersion and interactivity) and cognitive theories of motor skill acquisition, we developed a systematic practice framework incorporating three-dimensional action visualization, real-time biomechanical feedback, and adaptive scenario generation. The analysis demonstrates that this approach significantly enhances the standardization and consistency of skill mastery while boosting learning motivation through immersive scenarios. However, practical constraints such as technical costs, content development complexity, and new requirements for instructors limit its widespread adoption. The research concludes that VR technology provides a forward-looking methodological tool for badminton pedagogy innovation, though its deep integration requires ongoing technological advancements and collaborative support from educational ecosystems.
Keywords
Virtual Reality; Badminton Instruction; Skill Acquisition; Immersive Learning; Motor Specification
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