STEMM Institute Press
Science, Technology, Engineering, Management and Medicine
Investigating the Impact of Online Interactive Games on Motivation and Engagement in a Secondary School Business Data Analysis Course
DOI: https://doi.org/10.62517/jhve.202616105
Author(s)
Junyu Yuan
Affiliation(s)
Raffles University Malaysia, Iskandar, Malaysia
Abstract
As an emerging teaching tool, online interactive games demonstrate unique value in the business data analysis course for secondary vocational schools. Integrating business scenarios into game design can effectively meet students' needs for autonomy, competence and relatedness, thus stimulating their intrinsic learning motivation.Gamified teaching significantly enhances students' cognitive engagement, emotional experience and behavioral participation through real-time feedback mechanisms, adaptive difficulty adjustment and progress visualization design. In view of the practical predicament of insufficient digital resources in rural secondary vocational schools, online interactive games provide a low-cost and highly interactive solution.Studies show that hierarchical task design based on students' academic differences, an online-offline blended teaching model and the establishment of a formative assessment system can sustain students' learning interest, improve their course participation, and ultimately promote the substantive improvement of their business data analysis capabilities.
Keywords
Online Interactive Games; Secondary Vocational Education; Business Data Analysis; Learning Motivation; Participation
References
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